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Geometry Dash Bloodbath
Geometry Dash Bloodbath is a name that has become an iconic challenge in the world of rhythm games. It will test both your mental endurance and reflexes.
Introducing the Legendary Level: Bloodbath
Bloodbath is one of the most iconic and downloaded levels in Geometry Dash, with over 70 million downloads and 3.5 million likes. After being verified, it initially held the #1 spot on the Official Extreme and Insane Demon Records list, now known as the Demonlist. This level maintained its position for over a year until Sakupen Hell was released. Bloodbath is also the second part of the "Apocalyptic Trilogy" of similarly themed Extreme Demon levels, following Cataclysm and preceding Aftermath.
Main Sections of Bloodbath
- 0-10%: High-speed (x3) ship sequence, extremely narrow flying space (1.5 blocks), constantly changing gravity.
- 10-25%: x3 speed ship with rapid gravity changes, followed by a slow-speed ball sequence requiring precise timing.
- 25-33%: Gray color scheme, triple-spiked cube sequence and many narrow mode transitions.
- 33-42%: Short double-cube sequence, then a slow-speed ship with wave-like movement, accompanied by a fast UFO.
- 42-54%: Transition to a blood-red color scheme, chaotic x3 mini-ship requiring the highest precision, interspersed with difficult timing-based cubes.
- 54-71%: x3 mini-UFO sequence through tight gaps and rapid changes. Includes a memory-based mini-ball section and fast spamming.
- 71-80%: x3 speed UFO, landing on the name Etzer. Includes a ship section tricked by misleading gravity portals.
- 80-88%: Difficult ball sequence similar to Vermillion, with invisible platforms and strict timing requirements.
- 88-93%: Starts with the characteristic 'G'. Challenging x3 reverse ship sequence with narrow spaces and complex control orbs. 93-98%: A sequence of slow-moving orbs, similar to the Cataclysm level. The final straight flight section has a high risk of failure.
- 98-100%: A semi-automatic block sequence, ending with the words 'GG' and 'RIOT'. Players must overcome the final triple spike to avoid a tragic failure at 98% or 99%.











